2011年11月2日星期三

Star Wars: The Old Republic Companions Can Save Your Evening

One of the most intriguing buy swtor credits  features of Star Wars: The Old Republic is the A.I. companion that each player will receive. In a new developer blog, BioWare's William Wallace explained how these companions have undergone changes through testing. 

At first, companions were completely autonomous. They did their own thing and players had no say over them whatsoever. However, in time BioWare realized that players wanted some control over these characters, just as - for example - a hunter controls his pet in World of Warcraft. 

Companions, therefore, have a series of A.I. toggles. You can leave them at their default settings if you'd rather not micromanage. However, more advanced players will have the ability to fine-tune their companions' behavior in a variety of ways. Here are some example provided by Wallace:
  • Players may choose to disable some area-of-effect abilities when using crowd control or when fighting tough single enemies.
  • Players may activate special modes or stances for their companion, causing them to focus more on damage or tanking, or on a single target versus groups of enemies.
  • Players may want to manually activate buffs and powerful special abilities on long cooldowns, as opposed to letting the companion pick when to use their most powerful attacks.
Companions will be formidable enough allies to stand in for other players if needed. For example, let's say you're doing a 4-player Flashpoint (a group adventure) and someone leaves. In most MMO's, that might bring the run to a screeching halt. However, in Old Republic, one of the players in the party can summon their companions in order to fill out the group. 

"But don’t start dreaming about conquering
swtor credits  the galaxy with an army of companions at your side just yet – Star Wars: The Old Republic is a massively multiplayer game, and as such it is a social experience as much as it is a story-driven BioWare role-playing game," said Wallace. "While the majority of content in the game can be mastered by a player and their companion, some group content is a different matter. Flashpoints often require human coordination to successfully overcome challenges."

an escalating war between the Galactic Republic and the Sith Empire threatens

Three thousand years before the rise of Darth Vader, an escalating war between the Galactic Republic and the Sith Empire threatens to tear the STAR WARS™ galaxy apart. In the highly anticipated Star Wars: The Old Republic online role-playing game, swtor credits players will choose their path and immerse themselves in an expansive, imaginative, virtual world created by the BioWare and LucasArts teams. This galaxy and the beings, machinery and scenery that inhabit it all began as ideas and concepts, the best of which are collected in the new book, The Art and Making of Star Wars: The Old Republic.
Telling the story of the game’s development, it goes behind the scenes to chronicle the road that lead to this groundbreaking step forward in online entertainment. In-depth interviews with the team behind the game—including the artists, animators, and the writing and sound departments— illuminate the stunning concept art and final designs within. Intricate character sketches, lush full-color explorations of numerous worlds, and detailed diagrams of the game’s new weapons, starships, and costumes, round out the features that make The Art and Making of Star Wars: The Old Republic the ultimate chronicle of the newest Star Wars experience.

Frank Parisi , former editor at LucasFilm, Ltd., was the co-author of The Art of Star Wars: The Clone Wars, editor of Star Wars Insider magazine, project editor of The Art and Making of Star Wars: The Force Unleashed, and has contributed numerous articles to buy swtor credits  GamePro and ALARM magazines.
Daniel Erickson is writing director for BioWare’s Austin, Texas studio. He began his gaming career as an intern with Next Generation magazine and is currently lead writer for Star Wars: The Old Republic.
Penny Arcade, equal parts comic and commentary, keeps its finger on the pulse of the game industry, prompting conversation and controversy alike from community members to industry experts. What started as a hobby in 1998 for Jerry “Tycho” Holkins and Mike “Gabe” Krahulik has grown into an online phenomenon serving millions of readers worldwide

Playing the Star Wars: The Old Republic beta—the birth of a Jedi knight

Beta testing for Star Wars: The Old Republic has been going on for some time now, and in the last couple of weeks the media has finally been let in to poke around swtor credits and tear up the galaxy. While we were restricted to playing only the lower levels of the Republic side, we were able to see and do quite a bit on the various planets and experience lots of areas of gameplay we haven't yet seen in our other preivews.
Ever since my playtime at PAX East, I have been swtor credit  enamored of the Jedi Knight's force leap (your character lunges several yards to close distance between you and your enemy), and, to be honest, I'd bet this will be one of the most, if not the most, popular class. Hence, in the name of science and that arresting distance-closing ability, I chose to spend most of my time as a knight, swinging my light-stick at various beasts and robots.
One of the cooler touches I noticed was that as your wow gold character levels, your combat ability evolves visually. As a Jedi knight, you begin by cautiously waving your practice (plastic?) light saber at the bodies of enemies, executing the occasional sequence of choreographed moves. There is no auto-attack here; you must always choose to attack.

EA downplays Old Republic shortage fears

Gamers shouldn’t be too worried about struggling to get their hands on a copy of Star Wars: The Old Republic at launch, EA has said.
Despite saying it will “ration” sales swtor credits of Star Wars: The Old Republic upon its release to ensure it can maintain a working online service, the publisher still says its plans for the game’s release on December 20th are hugely ambitious.
“We've taken a very detailed approach to looking at how do we maximize the customer experience when they go online with Star Wars – how to maximize the fun that they're having online, the stability, the quality?” EA Labels boss Frank Gibeau told investors.
“We're using our beta test to inform us of what scale that we can handle. Our pre-order campaign is tailored towards how we're going to do buy swtor credits that.
“We're looking at a rollout plan that is fairly ambitious. We don't feel like we're going to be leading too much demand behind at launch but we definitely are going to be very cautious and thoughtful about how many people we bring on and in what order.
“It's a very interesting proposition from that diablo 3 gold  standpoint because you have the Star Wars brand that draws in a lot of people. That is a good thing because we think we can sustain the business over a very long time as we grow. There's going to continually be new customer segments that we can open up and bring into the service.”

2011年11月1日星期二

EA annual guidance does not reach expected performance disk and share price fell 4%

EA released on Thursday this fiscal year the second quarter earnings, performance more than analysts expected. Due to The heavyweight game "Star Wars: The Old Republic" (Star Wars: The Old Republic) will be launched in December, so EA raised this fiscal year of The annual performance expectations.
The new performance expectations not up to expectations
However, due to the magnitude of the performance expectations rise EA not up to investors expect, EA shares in the us stock market on Thursday in after-hours trading fell more than 4%.
EA will this fiscal year of the annual earnings per share from previous expected 70 to 90 cents to 90 cents rise to 75. Just raise revenue expected and can't meet the lower limit of Wall Street's expectations, Wall Street hope this fiscal year EA second half performance will have improved significantly. According to the Reuters survey townsend, some analysts even EA is expected to this fiscal year earnings per share will reach $1.13.
Sterne Agee analyst lavender and carry the · Evans (Arvind Bhatia) said: "people expect more, and attention to current quarter on the progress of the company, so the share price fall EA." EA now expects, annual revenue this fiscal year will be us $4.2 billion, higher than the average analyst forecasts of 4.1 billion dollars.
Digital business strong
EA CFO Eric Brown (Eric Brown) said, EA performance expectations rise is largely due to the strong digital business. He said: "we are very confident, fiscal year 2012, we all year digital business revenue will be very easy to more than 1 billion dollars."
Brown also said, at present had the tens of thousands of people made a reservation "Star Wars: the old republic." EA hope this game can challenge the blizzard of dynamic depending on world of warcraft, the latter has 12 million players. Reports say EA this game r&d investment in the more than 100 million us dollars, the game will be listed on 20 December.
Other video game company with same, EA also began in online games and social games for more investment. In that field, EA's a main competitor is Zynga. EA is now more sales digital content, because the margins is far higher than the traditional game CD sales, and sales of such products also need not and GameStop, etc for revenue into the game retailers.
EA said on Thursday, has 6 million users to download the company earlier this year launched digital platform. Through this platform, users can download directly from EA to complete the game. The Star Wars: the old republic "can also download through the platform.
Brown said, EA released earlier this week the new game "battlefield 3" has reached the expected sales. He said: "we think, the game will be in the Christmas holidays next year and continue to perform well, not just in the first week of release." EA this game the main competitive goal is to move on the blizzard the call of duty.
In ended September 30 of this quarter after adjusting the EA revenue up 17%, to $1.03 billion, more than analysts expected average of $966.56 million. EA major revenue growth momentum from the FIFA 12 "and madden NFL 12". Consider from the network game's pass ductility revenue, EA this quarter after adjustment for earnings per share five cents, and analysts expect this season, the EA will loss per share 4 cents.
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2011年10月30日星期日

Star Wars: the old republic "empire judges professional progress

Custom function role appearance
BioWare published a piece of picture, this picture had a total of 14 avatar, each head appearance each are not identical, different style, hair, skin color, from facial features, such as adornment all have their own characteristics. BioWare officially take this show Star Wars: the old republic "in the player has full of freedom to depict the appearance of your characters.
Download the new BBS's head
BioWare for his official BBS new five avatars for BBS players use. Here we provide for you, like players can take to used in any BBS.
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Star Wars: the old republic "the last two professional revelation

A German game magazine interview Lucas entertainment company today the Lord of the designer jack Nichols red (Jake Neri), in the interview jack revealed Lucas company authorized the production of Bioware science fiction online Star Wars: the old republic of the design of the last two are not released career: empire Sith prosecutors (Sith Inquisitor) and republic of the Jedi Consular (Jedi Consular). Both positioning similar, can use all sword weapons and part the force, and has a unique diplomatic skills.
Star Wars: the old republic of E3 this year on show in debuted at once by many high praise, include such as the best video games, the best PC games, the best MMORPG, and many other media award. The game is set in the background of the time of the conflict, the player can play many roles, join in the chaos of the grand universe in war.
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